MonkeyGunz WhitePaper
  • MonkeyGunz WhitePaper
  • Introduction
    • MonkeyGunz summary
    • What is play to earn and Why did we choose the play to earn model?
  • Why we choose polygon?
  • What is NFT and why do we choose to build the game with NFT
  • Game Overview
    • Game Overview Intro
    • Characters
    • Arenas
    • Game modes
    • How to play?
    • Tournaments
    • Rank
  • GamePlay
    • GamePlay Concept
    • Map Mechanism
    • GamePlay Controls
  • NFT and marketplace
    • NFT Characters
    • Marketplace overview
    • MonkeyGunz market
    • Open marketplace
  • Game Economy
    • Intro
    • Why is BLT stable?
    • The “Main Bullet Pool”
    • How To Earn?
    • Game Growth Pool
    • Economy That Gives Back
  • Scholarship
    • Scholarship
    • Scholarship Mechanism
    • Temporary owner
  • Game Technology
    • The Game
    • The Main Pool
    • Matches Pool
    • NFTs & Marketplace
  • Tokens
    • Intro
    • MGZ
    • BLT
  • Tokenomics
    • Tokenomics
  • Roadmap
    • Roadmap
  • Our Team
    • Our Team
  • Content Info
    • Contact Details
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  1. GamePlay

GamePlay Controls

PreviousMap MechanismNextNFT Characters

Last updated 2 years ago

Game Combat Controls

AWSD - will be used as a walking key binding.

R - will be reload button once the player want to reload his weapons

Shift - will be used as a sprinting key

C - will be used for crawling

T - will be used as a knife attack

1 /2 - will be used as another way to switching main weapons.

Left mouse key - will be used for shooting

Right mouse key - will be used for zooming or aiming

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