MonkeyGunz WhitePaper
  • MonkeyGunz WhitePaper
  • Introduction
    • MonkeyGunz summary
    • What is play to earn and Why did we choose the play to earn model?
  • Why we choose polygon?
  • What is NFT and why do we choose to build the game with NFT
  • Game Overview
    • Game Overview Intro
    • Characters
    • Arenas
    • Game modes
    • How to play?
    • Tournaments
    • Rank
  • GamePlay
    • GamePlay Concept
    • Map Mechanism
    • GamePlay Controls
  • NFT and marketplace
    • NFT Characters
    • Marketplace overview
    • MonkeyGunz market
    • Open marketplace
  • Game Economy
    • Intro
    • Why is BLT stable?
    • The “Main Bullet Pool”
    • How To Earn?
    • Game Growth Pool
    • Economy That Gives Back
  • Scholarship
    • Scholarship
    • Scholarship Mechanism
    • Temporary owner
  • Game Technology
    • The Game
    • The Main Pool
    • Matches Pool
    • NFTs & Marketplace
  • Tokens
    • Intro
    • MGZ
    • BLT
  • Tokenomics
    • Tokenomics
  • Roadmap
    • Roadmap
  • Our Team
    • Our Team
  • Content Info
    • Contact Details
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  1. Game Economy

How To Earn?

So how do people earn bullets for playing? That has to do with the entry fees. Currently, every match has 15 players in it. Every player joined the match by paying an entry fee. Every match has its own entry fee depending on the arena where the match is held (0.1/0.5/1). When the match is over, all 15 players’ entry fees are given to the winners. 1st place gets bullets corresponding to 8 entry fees, 2nd place gets bullets corresponding to 4 entry fees, 3rd place gets bullets corresponding to 2 entry fees and the remaining 1 entry fee charged by the game and is moved to the game growth pool.

PreviousThe “Main Bullet Pool”NextGame Growth Pool

Last updated 2 years ago